MicroBuddies believes players should hold the property rights to the items they earn in video games. It is only logical, then, for the same belief to apply to the currency of video game economies. However, it is also important that game currencies do not in and of themselves become speculative assets or transferrable for value outside of the game.
The solution: GOO is a custom ERC20 token for NFTs inspired by Rarity Gold. While a normal ERC20 token is owned by a user (address), GOO is actually owned by the MicroBuddies (NFTs) themselves. This means addresses, like people and smart contracts, cannot hold GOO. Instead, GOO can only be transferred between Buddies themselves.
It is still possible for a robust in game economy to develop when GOO is tied to the game through MicroBuddies, with the added benefit of avoiding negative speculative activity that might occur if GOO were not tied to the game. One powerful application of this implementation is that games and platforms can create in-game GOO auction houses, stores, and other services by employing a MicroBuddy to act as the vendor (or middleman) for transferring GOO safely between two buddies in exchange for in-game goods/services.
In order to keep the game playable, GOO does not have a max supply. Instead, it has inflation controls designed to peg the supply to a value around 5 billion GOO. These controls are implemented in two ways:
The Peg Value is a number that influences all goo production. It is calculated as:
After all other calculations are made in determining a MicroBuddy's GOO per day (GPD), the final GPD is determined by multiplying it by this Peg Value. This creates an effect where, when the GOO supply is under 5B, MicroBuddies make more GOO to help bring the supply up to 5B, and when the supply of GOO is above 5B, MicroBuddies make less GOO until the burn rate exceeds the production rate and brings the supply back down to 5B.
The max peg value is 5, and the minimum is 0.05
There are three primary methods of obtaining GOO.
- 1.By simply holding productive MicroBuddies and collecting their GOO.
- 3.By receiving GOO from other MicroBuddies (even in another game!).
The leading utility for GOO is as the game currency, of course! A MicroBuddy requires energy to self-replicate, and the only way to give one energy is by feeding them GOO. A large percentage of GOO used for replications is burnt to prevent inflation, while the remaining percentage is distributed to FounderBuddies.
Because each MicroBuddy has a finite number of replications, and MicroBuddies in later generations can be born with 0 replications, there exists an unknown, but finite number of possible replications. This means that over time, the supply of MicroBuddies and GOO will become more fixed, turning the game into the ultimate CryptoPunks-esque collectible, but with a rich history of a once vibrant community and game.
With all of this in mind, Good Gaming Inc., the creators of MicroBuddies, intends to burn the admin keys controlling the game once its roadmap is complete and the game is stable and bug free. Burning the admins keys allows for MicroBuddies to mature into the above scenario naturally and immutably, without risk of intervention from a third party, even a DAO. This is our ultimate vision for MicroBuddies. From then on, anyone, including Good Gaming, can build onto MicroBuddies, introduce new games that give them more utility, and more!